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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/Facades
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionUVFacade.h |
| Include | #include "GeometryCollection/Facades/CollectionUVFacade.h" |
namespace GeometryCollection
{
namespace UV
{
void GeometryCollection::UV::SetUVs
(
FManagedArrayCollection & Collection,
int32 VertexIdx,
TArrayView < const FVector2f > UVs
)
}
}
Remarks
Set all UVs in the array for the given vertex, stopping early if there are not enough matching UV layers in the collection.