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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/Facades > API/Runtime/Chaos/GeometryCollection/Facades/FCollectionTransformSelectionFac-
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformSelectionFacade.h |
| Include | #include "GeometryCollection/Facades/CollectionTransformSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformSelectionFacade.cpp |
TArray < int32 > GetBonesByLevel
(
const int32 Level,
bool bOnlyClusteredOrRigid,
bool bSkipFiltered
) const
Remarks
Get bones filtered by the level as they would be in the editor; i.e., the bones with level <= the target Level, but with some additional logic for filtering, etc