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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/Facades > API/Runtime/Chaos/GeometryCollection/Facades/FCollectionTransformFacade > API/Runtime/Chaos/GeometryCollection/Facades/FCollectionTransformFacade/HasCycle
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionTransformFacade.h |
| Include | #include "GeometryCollection/Facades/CollectionTransformFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionTransformFacade.cpp |
static bool HasCycle
(
const TManagedArray < int32 > & Parents,
int32 Node
)
Remarks
Does the transform heirarchy have a cycle