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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionProximityUtil-
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionProximityUtility.h |
| Include | #include "GeometryCollection/GeometryCollectionProximityUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionProximityUtility.cpp |
static TArray< FGeometryContactEdge > ComputeConvexGeometryContactFromProximity
&40;
FGeometryCollection &42; Collection,
float DistanceTolerance,
UE::GeometryCollectionConvexUtility::FConvexHulls & LocalHulls
&41;
Remarks
Note: This computes connections from lower to higher geometry indices, assuming connections are symmetric.