Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionClusteringUti- > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionClusteringUti-/UpdateHierarchyL-
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void UpdateHierarchyLevelOfChildren
&40;
FManagedArrayCollection & InCollection,
int32 ParentElement
&41;
Remarks
Recursively update the hierarchy level of all the children below this bone