Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionClusteringUti- > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionClusteringUti-/FindLowestCommon-
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static int32 FindLowestCommonAncestor
&40;
const FManagedArrayCollection &42; GeometryCollection,
const TArray< int32 > & SelectedBones
&41;
Remarks
Find the lowest common ancestor index of currently selected nodes. Returns INDEX_NODE if there is no common ancestor.