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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollectionClusteringUti-
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionClusteringUtility.h |
| Include | #include "GeometryCollection/GeometryCollectionClusteringUtility.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionClusteringUtility.cpp |
static void ClusterAllBonesUnderNewRoot
(
FGeometryCollection * GeometryCollection,
FName RootName,
bool bUpdateChildBoneNames
)
Remarks
Cluster all existing bones under a new root node, so there is now only one root node and a completely flat hierarchy underneath it