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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollection
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
bool SetNumUVLayers
&40;
int32 NumLayers
&41;
Remarks
Update a geometry collection to have the target number of UV layers (must be in the range [1, MAX_UV_LAYERS))