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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollection
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include | #include "GeometryCollection/GeometryCollection.h" |
FVector2f & ModifyUV
&40;
int32 VertexIndex,
int32 UVLayer
&41;
Remarks
Note: UVs have been reworked, and unfortunately there is not a safe path to provide the original UVs managed array as a deprecated accessor. They are now stored in dynamically allocated attributes per UV channel (/ layer) See Facades/CollectionUVFacade.h for a more complete interface to access UV layers, but accesses of the form Collection.UVs[Vertex][Layer] can be replaced with Collection.GetUV(Vertex, Layer) (or ModifyUV)