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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FGeometryCollection
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollection.h |
| Include | #include "GeometryCollection/GeometryCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollection.cpp |
TArray< FGeometryCollectionSection > BuildMeshSections
&40;
const TArray< FIntVector > & Indices,
const TArray< int32 > & BaseMeshOriginalIndicesIndex,
TArray< FIntVector > & RetIndices
&41; const
Remarks
Builds mesh sections for a given index buffer that could be a subset. Currently, this call assumes that the indices are ordered by MaterialID #todo(dmp): Refactor this and ReindexMaterials to share code