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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection
Inheritance Hierarchy
- FManagedArrayInterface
- FGeometryCollectionProximityPropertiesInterface
- FGeometryCollection
- FTetrahedralCollection
- FFleshCollection
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionProximityPropertiesInterface.h |
| Include | #include "GeometryCollection/GeometryCollectionProximityPropertiesInterface.h" |
Syntax
class FGeometryCollectionProximityPropertiesInterface : public FManagedArrayInterface
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGeometryCollectionProximityPropertiesInterface
(
FGeometryCollection* InGeometryCollection |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FProximityProperties | |||
| void | SetProximityProperties
(
const FProximityProperties& |
Overridden from FManagedArrayInterface
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | |||
| void |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FProximityProperties |
Typedefs
| Name | Description |
|---|---|
| Super |
Constants
| Name | Description |
|---|---|
| ProximityAsConnectionGraph | Attribute: Whether to use the computed proximity graph as a connection graph. |
| ProximityConnectionGraphContactAreaMethod | Attribute: How to compute contact area for connection graph edges, to be used by the simulation. |
| ProximityContactMethod | Attribute: How to define 'contact' for the above Require Contact Amount. |
| ProximityDetectionMethod | Attribute: Method to determine proximity. |
| ProximityDistanceThreshold | Attribute: For convex hull proximity, what separation distance can still be considered as 'proximity'. |
| ProximityPropertiesGroup | Proximity Properties Group Name. |
| ProximityRequireContactAmount | Attribute: If greater than zero, filter proximity connections by requiring an amount of 'contact' as computed by the Contact Method This is a second filter applied after initial proximity connections were determined by any Proximity Detection Method, and can be used to reduce unsupported or spurious/glancing proximities. |