Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/GeometryCollection > API/Runtime/Chaos/GeometryCollection/FCollisionStructureManager > API/Runtime/Chaos/GeometryCollection/FCollisionStructureManager/NewSimplicial
References
| Module | Chaos |
| Header | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionCollisionStructureManager.h |
| Include | #include "GeometryCollection/GeometryCollectionCollisionStructureManager.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/GeometryCollectionCollisionStructureManager.cpp |
static FSimplicial * NewSimplicial
(
const Chaos::FParticles & AllParticles,
const TManagedArray < int32 > & BoneMap,
const ECollisionTypeEnum CollisionType,
Chaos::FTriangleMesh & TriMesh,
const float CollisionParticlesFraction
)
Remarks
Culls particles by importance (See `FTriangleMesh::GetVertexImportanceOrdering()_), and returns a bounding volume hierarchy of the remainder.