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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FXPBDAnisotropicSpringConstraint-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsXPBDAnisoSpringDampingEnabled
(
const FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
static bool IsXPBDAnisoSpringDampingEnabled
(
const FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/XPBDAnisotropicSpringConstraints.h |
IsXPBDAnisoSpringDampingEnabled(const FCollectionPropertyConstFacade &)
| Name | IsXPBDAnisoSpringDampingEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
bool IsXPBDAnisoSpringDampingEnabled
(
const FCollectionPropertyConstFacade & InPropertyCollection
) const
IsXPBDAnisoSpringDampingEnabled(const FCollectionPropertyConstFacade &, bool)
| Name | IsXPBDAnisoSpringDampingEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
static bool IsXPBDAnisoSpringDampingEnabled
(
const FCollectionPropertyConstFacade & InPropertyCollection,
bool bDefault
)