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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FXPBDAnisotropicEdgeSpringConstr-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticlesRange& Particles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticlesRange& Particles, |
Chaos/XPBDAnisotropicSpringConstraints.h | ||
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDAnisotropicSpringConstraints.h |
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticlesRange &, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, bool, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &)
| Name | FXPBDAnisotropicEdgeSpringConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicSpringConstraints.cpp |
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticlesRange & Particles,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
bool bUse3dRestLengths,
const TConstArrayView< FRealSingle > & StiffnessWarpMultipliers,
const TConstArrayView< FRealSingle > & StiffnessWeftMultipliers,
const TConstArrayView< FRealSingle > & StiffnessBiasMultipliers,
const TConstArrayView< FRealSingle > & DampingMultipliers,
const TConstArrayView< FRealSingle > & WarpScaleMultipliers,
const TConstArrayView< FRealSingle > & WeftScaleMultipliers,
const FSolverVec2 & InStiffnessWarp,
const FSolverVec2 & InStiffnessWeft,
const FSolverVec2 & InStiffnessBias,
const FSolverVec2 & InDampingRatio,
const FSolverVec2 & InWarpScale,
const FSolverVec2 & InWeftScale
)
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticles &, int32, int32, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, bool, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &)
| Name | FXPBDAnisotropicEdgeSpringConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicSpringConstraints.cpp |
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticles & InParticles,
int32 InParticleOffset,
int32 InParticleCount,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
bool bUse3dRestLengths,
const TConstArrayView< FRealSingle > & StiffnessWarpMultipliers,
const TConstArrayView< FRealSingle > & StiffnessWeftMultipliers,
const TConstArrayView< FRealSingle > & StiffnessBiasMultipliers,
const TConstArrayView< FRealSingle > & DampingMultipliers,
const TConstArrayView< FRealSingle > & WarpScaleMultipliers,
const TConstArrayView< FRealSingle > & WeftScaleMultipliers,
const FSolverVec2 & InStiffnessWarp,
const FSolverVec2 & InStiffnessWeft,
const FSolverVec2 & InStiffnessBias,
const FSolverVec2 & InDampingRatio,
const FSolverVec2 & InWarpScale,
const FSolverVec2 & InWeftScale
)
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticlesRange &, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, bool, bool, const TArray< FVector3f > &, FSolverReal, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &)
| Name | FXPBDAnisotropicEdgeSpringConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicSpringConstraints.cpp |
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticlesRange & Particles,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
bool bUse3dRestLengths,
bool bSavePreResizedSimPosition3D,
const TArray < FVector3f > & PreResizedSimPosition3D,
FSolverReal MeshScale,
const TConstArrayView< FRealSingle > & StiffnessWarpMultipliers,
const TConstArrayView< FRealSingle > & StiffnessWeftMultipliers,
const TConstArrayView< FRealSingle > & StiffnessBiasMultipliers,
const TConstArrayView< FRealSingle > & DampingMultipliers,
const TConstArrayView< FRealSingle > & WarpScaleMultipliers,
const TConstArrayView< FRealSingle > & WeftScaleMultipliers,
const FSolverVec2 & InStiffnessWarp,
const FSolverVec2 & InStiffnessWeft,
const FSolverVec2 & InStiffnessBias,
const FSolverVec2 & InDampingRatio,
const FSolverVec2 & InWarpScale,
const FSolverVec2 & InWeftScale
)
FXPBDAnisotropicEdgeSpringConstraints(const FSolverParticles &, int32, int32, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, bool, bool, const TArray< FVector3f > &, FSolverReal, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &)
| Name | FXPBDAnisotropicEdgeSpringConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicSpringConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicSpringConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicSpringConstraints.cpp |
FXPBDAnisotropicEdgeSpringConstraints
(
const FSolverParticles & InParticles,
int32 InParticleOffset,
int32 InParticleCount,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
bool bUse3dRestLengths,
bool bSavePreResizedSimPosition3D,
const TArray < FVector3f > & PreResizedSimPosition3D,
FSolverReal MeshScale,
const TConstArrayView< FRealSingle > & StiffnessWarpMultipliers,
const TConstArrayView< FRealSingle > & StiffnessWeftMultipliers,
const TConstArrayView< FRealSingle > & StiffnessBiasMultipliers,
const TConstArrayView< FRealSingle > & DampingMultipliers,
const TConstArrayView< FRealSingle > & WarpScaleMultipliers,
const TConstArrayView< FRealSingle > & WeftScaleMultipliers,
const FSolverVec2 & InStiffnessWarp,
const FSolverVec2 & InStiffnessWeft,
const FSolverVec2 & InStiffnessBias,
const FSolverVec2 & InDampingRatio,
const FSolverVec2 & InWarpScale,
const FSolverVec2 & InWeftScale
)