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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FXPBDAnisotropicBendingConstrain-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FXPBDAnisotropicBendingConstraints
(
const FSolverParticlesRange& InParticles, |
Chaos/XPBDAnisotropicBendingConstraints.h | ||
FXPBDAnisotropicBendingConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDAnisotropicBendingConstraints.h | ||
FXPBDAnisotropicBendingConstraints
(
const FSolverParticles& InParticles, |
Chaos/XPBDAnisotropicBendingConstraints.h |
FXPBDAnisotropicBendingConstraints(const FSolverParticlesRange &, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, const TMap< FString, TConstArrayView< FRealSingle > > &, const FCollectionPropertyConstFacade &)
| Name | FXPBDAnisotropicBendingConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicBendingConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicBendingConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicBendingConstraints.cpp |
FXPBDAnisotropicBendingConstraints
(
const FSolverParticlesRange & InParticles,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps,
const FCollectionPropertyConstFacade & PropertyCollection
)
FXPBDAnisotropicBendingConstraints(const FSolverParticles &, int32, int32, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, const TMap< FString, TConstArrayView< FRealSingle > > &, const FCollectionPropertyConstFacade &)
| Name | FXPBDAnisotropicBendingConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicBendingConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicBendingConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicBendingConstraints.cpp |
FXPBDAnisotropicBendingConstraints
(
const FSolverParticles & InParticles,
int32 InParticleOffset,
int32 InParticleCount,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
const TMap < FString , TConstArrayView< FRealSingle > > & WeightMaps,
const FCollectionPropertyConstFacade & PropertyCollection
)
FXPBDAnisotropicBendingConstraints(const FSolverParticles &, int32, int32, const FTriangleMesh &, const TArray< TVec3< FVec2f > > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const TConstArrayView< FRealSingle > &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, const FSolverVec2 &, ERestAngleConstructionType)
| Name | FXPBDAnisotropicBendingConstraints |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/XPBDAnisotropicBendingConstraints.h |
| Include Path | #include "Chaos/XPBDAnisotropicBendingConstraints.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/XPBDAnisotropicBendingConstraints.cpp |
FXPBDAnisotropicBendingConstraints
(
const FSolverParticles & InParticles,
int32 InParticleOffset,
int32 InParticleCount,
const FTriangleMesh & TriangleMesh,
const TArray < TVec3< FVec2f > > & FaceVertexPatternPositions,
const TConstArrayView< FRealSingle > & StiffnessWarpMultipliers,
const TConstArrayView< FRealSingle > & StiffnessWeftMultipliers,
const TConstArrayView< FRealSingle > & StiffnessBiasMultipliers,
const TConstArrayView< FRealSingle > & BucklingRatioMultipliers,
const TConstArrayView< FRealSingle > & BucklingStiffnessWarpMultipliers,
const TConstArrayView< FRealSingle > & BucklingStiffnessWeftMultipliers,
const TConstArrayView< FRealSingle > & BucklingStiffnessBiasMultipliers,
const TConstArrayView< FRealSingle > & DampingMultipliers,
const TConstArrayView< FRealSingle > & RestAngleMap,
const FSolverVec2 & InStiffnessWarp,
const FSolverVec2 & InStiffnessWeft,
const FSolverVec2 & InStiffnessBias,
const FSolverVec2 & InBucklingRatio,
const FSolverVec2 & InBucklingStiffnessWarp,
const FSolverVec2 & InBucklingStiffnessWeft,
const FSolverVec2 & InBucklingStiffnessBias,
const FSolverVec2 & InDampingRatio,
const FSolverVec2 & RestAngleValue,
ERestAngleConstructionType RestAngleConstructionType
)