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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FWritePhysicsObjectInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddTorque
(
TArrayView< const FPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectInterface.h | ||
void AddTorque
(
TArrayView< const FPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectInterface.h |
AddTorque(TArrayView< const FPhysicsObjectHandle >, const FVector &, bool)
| Name | AddTorque |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
void AddTorque
(
TArrayView < const FPhysicsObjectHandle > InObjects,
const FVector & Torque,
bool bInvalidate
)
Parameters
| Name | Remarks |
|---|---|
| bAccelChange |
AddTorque(TArrayView< const FPhysicsObjectHandle >, const FVector &, bool, bool)
| Name | AddTorque |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
void AddTorque
(
TArrayView < const FPhysicsObjectHandle > InObjects,
const FVector & Torque,
bool bInvalidate,
bool bAccelChange
)