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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FWritePhysicsObjectInterface
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void AddTorque
(
TArrayView< const FPhysicsObjectHandle > InObjects,
const FVector& Torque,
bool bInvalidate
)
|
|
Chaos/PhysicsObjectInterface.h |
|
void AddTorque
(
TArrayView< const FPhysicsObjectHandle > InObjects,
const FVector& Torque,
bool bInvalidate,
bool bAccelChange
)
|
|
Chaos/PhysicsObjectInterface.h |
|
AddTorque(TArrayView< const FPhysicsObjectHandle >, const FVector &, bool)
| |
|
| Name |
AddTorque |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path |
#include "Chaos/PhysicsObjectInterface.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
void AddTorque
(
TArrayView < const FPhysicsObjectHandle > InObjects,
const FVector & Torque,
bool bInvalidate
)
Parameters
| Name |
Remarks |
| bAccelChange |
|
AddTorque(TArrayView< const FPhysicsObjectHandle >, const FVector &, bool, bool)
| |
|
| Name |
AddTorque |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path |
#include "Chaos/PhysicsObjectInterface.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
void AddTorque
(
TArrayView < const FPhysicsObjectHandle > InObjects,
const FVector & Torque,
bool bInvalidate,
bool bAccelChange
)