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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FWritePhysicsObjectInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRadialImpulse
(
TArrayView< const FPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectInterface.h | ||
void AddRadialImpulse
(
TArrayView< const FPhysicsObjectHandle > InObjects, |
Chaos/PhysicsObjectInterface.h |
AddRadialImpulse(TArrayView< const FPhysicsObjectHandle >, FVector, float, float, enum ERadialImpulseFalloff, bool, bool, bool)
| Name | AddRadialImpulse |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
void AddRadialImpulse
(
TArrayView < const FPhysicsObjectHandle > InObjects,
FVector Origin,
float Radius,
float Strength,
enum ERadialImpulseFalloff Falloff,
bool bApplyStrain,
bool bInvalidate,
bool bVelChange
)
AddRadialImpulse(TArrayView< const FPhysicsObjectHandle >, FVector, float, float, enum ERadialImpulseFalloff, bool, float, bool, bool, float, float)
| Name | AddRadialImpulse |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PhysicsObjectInterface.h |
| Include Path | #include "Chaos/PhysicsObjectInterface.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/PhysicsObjectInterface.cpp |
void AddRadialImpulse
(
TArrayView < const FPhysicsObjectHandle > InObjects,
FVector Origin,
float Radius,
float Strength,
enum ERadialImpulseFalloff Falloff,
bool bApplyStrain,
float Strain,
bool bInvalidate,
bool bVelChange,
float MinValue,
float MaxValue
)