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Not actually a collision object. CollisionParticles that are used to update bones used by the FWeightedLatticeImplicitObject have this as their geometry.
| Name | FWeightedLatticeBoneProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/WeightedLatticeImplicitObject.h |
| Include Path | #include "Chaos/WeightedLatticeImplicitObject.h" |
Syntax
class FWeightedLatticeBoneProxy : public Chaos::FImplicitObject
Inheritance Hierarchy
- FChaosRefCountedObject → FImplicitObject → FWeightedLatticeBoneProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FWeightedLatticeBoneProxy() |
Chaos/WeightedLatticeImplicitObject.h |
Functions
Public
Overridden from FImplicitObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 GetTypeHash() |
Chaos/WeightedLatticeImplicitObject.h | ||
virtual FName GetTypeName () |
Chaos/WeightedLatticeImplicitObject.h | ||
virtual FReal PhiWithNormal
(
const FVec3& x, |
Find the closest point on the surface, and return the separating distance and axis. | Chaos/WeightedLatticeImplicitObject.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FName GetTypeName
(
const EImplicitObjectType InType |
Chaos/WeightedLatticeImplicitObject.h | ||
static EImplicitObjectType StaticType() |
Chaos/WeightedLatticeImplicitObject.h |