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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FVelocityAndPressureField
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Construct an uninitialized field. Mesh, properties, and velocity will have to be set for this field to be valid. | Chaos/VelocityField.h | ||
FVelocityAndPressureField
(
const FCollectionPropertyConstFacade& PropertyCollection |
Chaos/VelocityField.h | ||
FVelocityAndPressureField
(
const FSolverParticlesRange& Particles, |
Chaos/VelocityField.h |
FVelocityAndPressureField()
Description
Construct an uninitialized field. Mesh, properties, and velocity will have to be set for this field to be valid.
| Name | FVelocityAndPressureField |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
FVelocityAndPressureField()
FVelocityAndPressureField(const FCollectionPropertyConstFacade &)
| Name | FVelocityAndPressureField |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
FVelocityAndPressureField
(
const FCollectionPropertyConstFacade & PropertyCollection
)
FVelocityAndPressureField(const FSolverParticlesRange &, const FTriangleMesh *, const FCollectionPropertyConstFacade &, const TMap< FString, TConstArrayView< FRealSingle > > &, FSolverReal)
| Name | FVelocityAndPressureField |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
FVelocityAndPressureField
(
const FSolverParticlesRange & Particles,
const FTriangleMesh * TriangleMesh,
const FCollectionPropertyConstFacade & PropertyCollection,
const TMap < FString , TConstArrayView< FRealSingle > > & Weightmaps,
FSolverReal WorldScale
)