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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FVelocityAndPressureField
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPressureEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
static bool IsPressureEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h |
IsPressureEnabled(const ::Chaos::Softs::FCollectionPropertyConstFacade &)
| Name | IsPressureEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
bool IsPressureEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade & InPropertyCollection
) const
IsPressureEnabled(const ::Chaos::Softs::FCollectionPropertyConstFacade &, bool)
| Name | IsPressureEnabled |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
static bool IsPressureEnabled
(
const ::Chaos::Softs::FCollectionPropertyConstFacade & InPropertyCollection,
bool bDefault
)