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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FVelocityAndPressureField
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetHighFluidDensity
(
const FCollectionPropertyConstFacade& InPropertyCollection |
Chaos/VelocityField.h | ||
static float GetHighFluidDensity
(
const FCollectionPropertyConstFacade& InPropertyCollection, |
Chaos/VelocityField.h |
GetHighFluidDensity(const FCollectionPropertyConstFacade &)
| Name | GetHighFluidDensity |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
float GetHighFluidDensity
(
const FCollectionPropertyConstFacade & InPropertyCollection
) const
GetHighFluidDensity(const FCollectionPropertyConstFacade &, const float &)
| Name | GetHighFluidDensity |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/VelocityField.h |
| Include Path | #include "Chaos/VelocityField.h" |
static float GetHighFluidDensity
(
const FCollectionPropertyConstFacade & InPropertyCollection,
const float & Default
)