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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMeshImplicitObject
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/TriangleMeshImplicitObject.h |
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Chaos/TriangleMeshImplicitObject.h |
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Chaos/TriangleMeshImplicitObject.h |
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Chaos/TriangleMeshImplicitObject.h |
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Initialising constructor privately declared for use in CopySlow to copy the underlying BVH. |
Chaos/TriangleMeshImplicitObject.h |
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FTriangleMeshImplicitObject()
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| Name |
FTriangleMeshImplicitObject |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTriangleMeshImplicitObject()
FTriangleMeshImplicitObject(const FTriangleMeshImplicitObject &)
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| Name |
FTriangleMeshImplicitObject |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTriangleMeshImplicitObject
(
const FTriangleMeshImplicitObject & Other
)
FTriangleMeshImplicitObject(FTriangleMeshImplicitObject &&)
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| Name |
FTriangleMeshImplicitObject |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
FTriangleMeshImplicitObject
(
FTriangleMeshImplicitObject && Other
)
FTriangleMeshImplicitObject(ParticlesType &&, TArray< TVec3< IdxType > > &&, TArray< uint16 > &&, TUniquePtr< TArray< int32 > > &&, TUniquePtr< TArray< int32 > > &&, const bool)
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| Name |
FTriangleMeshImplicitObject |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
template<typename IdxType>
FTriangleMeshImplicitObject
(
ParticlesType && Particles,
TArray < TVec3< IdxType > > && Elements,
TArray < uint16 > && InMaterialIndices,
TUniquePtr < TArray < int32 > > && InExternalFaceIndexMap,
TUniquePtr < TArray < int32 > > && InExternalVertexIndexMap,
const bool bInCullsBackFaceRaycast
)
FTriangleMeshImplicitObject(ParticlesType &&, TArray< TVec3< IdxType > > &&, TArray< uint16 > &&, const BVHType &, TUniquePtr< TArray< int32 > > &&, TUniquePtr< TArray< int32 > > &&, const bool)
Description
Initialising constructor privately declared for use in CopySlow to copy the underlying BVH.
| |
|
| Name |
FTriangleMeshImplicitObject |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path |
#include "Chaos/TriangleMeshImplicitObject.h" |
template<typename IdxType>
FTriangleMeshImplicitObject
(
ParticlesType && Particles,
TArray < TVec3< IdxType > > && Elements,
TArray < uint16 > && InMaterialIndices,
const BVHType & InBvhToCopy,
TUniquePtr < TArray < int32 > > && InExternalFaceIndexMap,
TUniquePtr < TArray < int32 > > && InExternalVertexIndexMap,
const bool bInCullsBackFaceRaycast
)