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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMeshImplicitObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RaycastImp
(
const TArray< TVector< IdxType, 3 > >& Elements, |
|||
bool RaycastImp
(
const TArray< TVec3< IdxType > >& Elements, |
Chaos/TriangleMeshImplicitObject.h |
RaycastImp(const TArray< TVector< IdxType, 3 > > &, const FVec3 &, const FVec3 &, const FReal, const FReal, FReal &, FVec3 &, FVec3 &, int32 &)
| Name | RaycastImp |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMeshImplicitObject.cpp |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.cpp" |
template<typename IdxType>
bool RaycastImp
(
const TArray < TVector < IdxType, 3 > > & Elements,
const FVec3 & StartPoint,
const FVec3 & Dir,
const FReal Length,
const FReal Thickness,
FReal & OutTime,
FVec3 & OutPosition,
FVec3 & OutNormal,
int32 & OutFaceIndex
) const
RaycastImp(const TArray< TVec3< IdxType > > &, const FVec3 &, const FVec3 &, const FReal, const FReal, FReal &, FVec3 &, FVec3 &, int32 &)
| Name | RaycastImp |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMeshImplicitObject.h |
| Include Path | #include "Chaos/TriangleMeshImplicitObject.h" |
template<typename IdxType>
bool RaycastImp
(
const TArray < TVec3< IdxType > > & Elements,
const FVec3 & StartPoint,
const FVec3 & Dir,
const FReal Length,
const FReal Thickness,
FReal & OutTime,
FVec3 & OutPosition,
FVec3 & OutNormal,
int32 & OutFaceIndex
) const