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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RemapVertices
(
const TArray< int32 >& Order |
Reorder vertices according to. | Chaos/TriangleMesh.h | |
void RemapVertices
(
const TMap< int32, int32 >& Remapping |
Chaos/TriangleMesh.h |
RemapVertices(const TArray< int32 > &)
Description
Reorder vertices according to.
| Name | RemapVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
void RemapVertices
(
const TArray < int32 > & Order
)
Parameters
| Name | Remarks |
|---|---|
| Order. |
RemapVertices(const TMap< int32, int32 > &)
| Name | RemapVertices |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/TriangleMesh.cpp |
void RemapVertices
(
const TMap < int32, int32 > & Remapping
)