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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTriangleMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< TVec3< int32 > > & GetSurfaceElements () |
Chaos/TriangleMesh.h | ||
TArray< TVec3< int32 > > GetSurfaceElements () |
Move accessor for topology array. | Chaos/TriangleMesh.h |
GetSurfaceElements()
| Name | GetSurfaceElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
const TArray < TVec3< int32 > > & GetSurfaceElements() const
GetSurfaceElements()
Description
Move accessor for topology array.
Use via: TArray
| Name | GetSurfaceElements |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/TriangleMesh.h |
| Include Path | #include "Chaos/TriangleMesh.h" |
TArray < TVec3< int32 > > GetSurfaceElements()