Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FTransformCollection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ParentTransforms
(
const int32 TransformIndex, |
ParentTransforms Parent Transforms under the specified node using local parent hierarchy compensation. | GeometryCollection/TransformCollection.h | |
void ParentTransforms
(
const int32 TransformIndex, |
GeometryCollection/TransformCollection.h |
ParentTransforms(const int32, const int32)
Description
ParentTransforms Parent Transforms under the specified node using local parent hierarchy compensation. .
| Name | ParentTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/TransformCollection.h |
| Include Path | #include "GeometryCollection/TransformCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/TransformCollection.cpp |
void ParentTransforms
(
const int32 TransformIndex,
const int32 ChildIndex
)
ParentTransforms(const int32, const TArray< int32 > &)
| Name | ParentTransforms |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/TransformCollection.h |
| Include Path | #include "GeometryCollection/TransformCollection.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/TransformCollection.cpp |
void ParentTransforms
(
const int32 TransformIndex,
const TArray < int32 > & SelectedBones
)