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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FStaticMeshPhysicsProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsProxy/StaticMeshPhysicsProxy.h | |||
FStaticMeshPhysicsProxy
(
UObject* InOwner, |
PhysicsProxy/StaticMeshPhysicsProxy.h |
FStaticMeshPhysicsProxy()
| Name | FStaticMeshPhysicsProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/StaticMeshPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/StaticMeshPhysicsProxy.h" |
FStaticMeshPhysicsProxy()
FStaticMeshPhysicsProxy(UObject *, FCallbackInitFunc, FSyncDynamicFunc)
| Name | FStaticMeshPhysicsProxy |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/StaticMeshPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/StaticMeshPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/StaticMeshPhysicsObject.cpp |
FStaticMeshPhysicsProxy
(
UObject * InOwner,
FCallbackInitFunc InInitFunc,
FSyncDynamicFunc InSyncFunc
)