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API > API/Runtime > API/Runtime/Chaos
| Name | FStatHelper< true > |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/StatsData.h |
| Include Path | #include "Chaos/Collision/StatsData.h" |
Syntax
template<>
struct FStatHelper< true >
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BucketCount | int32 | Chaos/Collision/StatsData.h | ||
| MaxCount | int32 | Chaos/Collision/StatsData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStatHelper() |
Chaos/Collision/StatsData.h | ||
void Record
(
int32 Count |
Chaos/Collision/StatsData.h | ||
FString ToString() |
Chaos/Collision/StatsData.h |