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API > API/Runtime > API/Runtime/Chaos
| Name | FStatData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/StatsData.h |
| Include Path | #include "Chaos/Collision/StatsData.h" |
Syntax
struct FStatData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStatData
(
bool bGatherStats |
Chaos/Collision/StatsData.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FStatData() |
Chaos/Collision/StatsData.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StatImp | FStatDataImp * | Chaos/Collision/StatsData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinalizeData() |
Chaos/Collision/StatsData.h | ||
void IncrementCountNP
(
int32 Count |
Chaos/Collision/StatsData.h | ||
void IncrementRejectedNP() |
Chaos/Collision/StatsData.h | ||
void IncrementSimulatedParticles() |
Chaos/Collision/StatsData.h | ||
bool IsEnabled() |
Chaos/Collision/StatsData.h | ||
void Print() |
Chaos/Collision/StatsData.h | ||
void RecordBoundsData
(
const FAABB3& Box1 |
Chaos/Collision/StatsData.h | ||
void RecordBroadphasePotentials
(
int32 Num |
Chaos/Collision/StatsData.h |