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API > API/Runtime > API/Runtime/Chaos
| Name | FSolverStateStorage |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/ChaosSolversModule.h |
| Include Path | #include "ChaosSolversModule.h" |
Syntax
struct FSolverStateStorage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Private so only the module can actually make these so they can be tracked. | ChaosSolversModule.h | ||
FSolverStateStorage
(
const FSolverStateStorage& InCopy |
ChaosSolversModule.h | ||
FSolverStateStorage
(
FSolverStateStorage&& InSteal |
ChaosSolversModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveProxies | TArray< Chaos::FPhysicsProxy * > | ChaosSolversModule.h | ||
| ActiveProxies_GameThread | TArray< Chaos::FPhysicsProxy * > | ChaosSolversModule.h | ||
| Solver | Chaos::FPhysicsSolver * | ChaosSolversModule.h |
Functions
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSolverStateStorage & operator=
(
const FSolverStateStorage& InCopy |
ChaosSolversModule.h | ||
FSolverStateStorage & operator=
(
FSolverStateStorage&& InSteal |
ChaosSolversModule.h |