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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSolverSerializer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplySerializedStateToConstraint
(
FConstraintHandle* ConstraintHandlePtr, |
Chaos/Serialization/SolverSerializer.h | ||
void ApplySerializedStateToConstraint
(
FConstraintBase* ConstraintPtr, |
Chaos/Serialization/SolverSerializer.h |
ApplySerializedStateToConstraint(FConstraintHandle *, FSerializedDataBuffer &)
| Name | ApplySerializedStateToConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SolverSerializer.h |
| Include Path | #include "Chaos/Serialization/SolverSerializer.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Serialization/SolverSerializer.cpp |
void ApplySerializedStateToConstraint
(
FConstraintHandle * ConstraintHandlePtr,
FSerializedDataBuffer & InSerializedData
)
ApplySerializedStateToConstraint(FConstraintBase *, FSerializedDataBuffer &)
| Name | ApplySerializedStateToConstraint |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Serialization/SolverSerializer.h |
| Include Path | #include "Chaos/Serialization/SolverSerializer.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Serialization/SolverSerializer.cpp |
void ApplySerializedStateToConstraint
(
FConstraintBase * ConstraintPtr,
FSerializedDataBuffer & InSerializedData
)