Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSolverParticles
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSolverVec3 & VPrev
(
const int32 Index |
When PBD is solving, V = last time step's V and we use the latest P to estimate velocity, (VelocityEstimate = (P - X)/Dt. After PBD (e.g., during implicit timestepping CG solve), V = current velocity estimate, VPrev = last time step's velocity Warning: VPrev and Acceleration use the same arrays as Acceleration is only used by PBD and VPrev is only used by the linear solver | Chaos/PBDSoftsSolverParticles.h | |
FSolverVec3 & VPrev
(
const int32 Index |
Chaos/PBDSoftsSolverParticles.h |
VPrev(const int32)
Description
When PBD is solving, V = last time step's V and we use the latest P to estimate velocity, (VelocityEstimate = (P - X)/Dt. After PBD (e.g., during implicit timestepping CG solve), V = current velocity estimate, VPrev = last time step's velocity Warning: VPrev and Acceleration use the same arrays as Acceleration is only used by PBD and VPrev is only used by the linear solver
| Name | VPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSoftsSolverParticles.h |
| Include Path | #include "Chaos/PBDSoftsSolverParticles.h" |
const FSolverVec3 & VPrev
(
const int32 Index
) const
VPrev(const int32)
| Name | VPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDSoftsSolverParticles.h |
| Include Path | #include "Chaos/PBDSoftsSolverParticles.h" |
FSolverVec3 & VPrev
(
const int32 Index
)