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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSolverCollisionData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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GeometryCollection/RecordedTransformTrack.h |
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FSolverCollisionData
(
FVector InLocation,
FVector InAccumulatedImpulse,
FVector InNormal,
FVector InVelocity1,
FVector InVelocity2,
FVector InAngularVelocity1,
FVector InAngularVelocity2,
float InMass1,
float InMass2,
int32 InParticleIndex,
int32 InLevelsetIndex,
int32 InParticleIndexMesh,
int32 InLevelsetIndexMesh
)
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GeometryCollection/RecordedTransformTrack.h |
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FSolverCollisionData()
| |
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| Name |
FSolverCollisionData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h |
| Include Path |
#include "GeometryCollection/RecordedTransformTrack.h" |
FSolverCollisionData()
FSolverCollisionData(FVector, FVector, FVector, FVector, FVector, FVector, FVector, float, float, int32, int32, int32, int32)
| |
|
| Name |
FSolverCollisionData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/RecordedTransformTrack.h |
| Include Path |
#include "GeometryCollection/RecordedTransformTrack.h" |
FSolverCollisionData
(
FVector InLocation,
FVector InAccumulatedImpulse,
FVector InNormal,
FVector InVelocity1,
FVector InVelocity2,
FVector InAngularVelocity1,
FVector InAngularVelocity2,
float InMass1,
float InMass2,
int32 InParticleIndex,
int32 InLevelsetIndex,
int32 InParticleIndexMesh,
int32 InLevelsetIndexMesh
)