Navigation
API > API/Runtime > API/Runtime/Chaos
| Name | FSleepingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ExternalCollisionData.h |
| Include Path | #include "Chaos/ExternalCollisionData.h" |
Syntax
struct FSleepingData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/ExternalCollisionData.h | |||
FSleepingData
(
IPhysicsProxyBase* InProxy, |
Chaos/ExternalCollisionData.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Proxy | IPhysicsProxyBase * | The pointer to the proxy should be used with caution on the Game Thread. | Chaos/ExternalCollisionData.h | |
| Sleeping | bool | Chaos/ExternalCollisionData.h |