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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSkinnedTriangleMesh
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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Chaos/SkinnedTriangleMesh.h |
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Chaos/SkinnedTriangleMesh.h |
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Chaos/SkinnedTriangleMesh.h |
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FSkinnedTriangleMesh()
| |
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| Name |
FSkinnedTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path |
#include "Chaos/SkinnedTriangleMesh.h" |
FSkinnedTriangleMesh()
FSkinnedTriangleMesh(FSkinnedTriangleMesh &&)
| |
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| Name |
FSkinnedTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path |
#include "Chaos/SkinnedTriangleMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SkinnedTriangleMesh.cpp |
FSkinnedTriangleMesh
(
FSkinnedTriangleMesh && Other
)
| |
|
| Name |
FSkinnedTriangleMesh |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path |
#include "Chaos/SkinnedTriangleMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SkinnedTriangleMesh.cpp |
FSkinnedTriangleMesh
(
FTriangleMesh && TriangleMesh,
TArray < FVec3f > && InReferencePositions,
TArray < FWeightedInfluenceData > && InBoneData,
TArray < FName > && InUsedBones,
FTransform && InReferenceRootTransform,
TArray < FTransform > && InReferenceRelativeTransforms
)