Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSkinnedTriangleMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SkinPositions
(
const TArray< FTransform >& RelativeTransforms |
Chaos/SkinnedTriangleMesh.h | ||
void SkinPositions
(
const TArray< FTransform >& RelativeTransforms, |
Skin positions. | Chaos/SkinnedTriangleMesh.h |
SkinPositions(const TArray< FTransform > &)
| Name | SkinPositions |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path | #include "Chaos/SkinnedTriangleMesh.h" |
void SkinPositions
(
const TArray < FTransform > & RelativeTransforms
)
SkinPositions(const TArray< FTransform > &, const TArrayView< FVec3f > &)
Description
Skin positions.
| Name | SkinPositions |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SkinnedTriangleMesh.h |
| Include Path | #include "Chaos/SkinnedTriangleMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SkinnedTriangleMesh.cpp |
void SkinPositions
(
const TArray < FTransform > & RelativeTransforms,
const TArrayView < FVec3f > & Positions
) const