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API > API/Runtime > API/Runtime/Chaos
| Name | FSkeletalMeshPhysicsProxyOutputs |
| Type | struct |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
Syntax
struct FSkeletalMeshPhysicsProxyOutputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngularVelocities | TArray< FVector > | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| LinearVelocities | TArray< FVector > | PhysicsProxy/SkeletalMeshPhysicsProxy.h | ||
| Transforms | TArray< FTransform > | PhysicsProxy/SkeletalMeshPhysicsProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
PhysicsProxy/SkeletalMeshPhysicsProxy.h |