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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSkeletalMeshPhysicsProxy
Description
Capture the current animation pose for use by the physics. Called by game thread via the owning component's tick.
| Name | CaptureInputs |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/PhysicsProxy/SkeletalMeshPhysicsProxy.h |
| Include Path | #include "PhysicsProxy/SkeletalMeshPhysicsProxy.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/PhysicsProxy/SkeletalMeshPhysicsProxy.cpp |
void CaptureInputs
(
const float Dt,
const FInputFunc & InputFunc
)