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Results from SimOverlapBounds test
| Name | FSimOverlapParticleShape |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h |
| Include Path | #include "Chaos/Collision/SimSweep.h" |
Syntax
class FSimOverlapParticleShape
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimOverlapParticleShape() |
Chaos/Collision/SimSweep.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HitParticle | const FGeometryParticleHandle * | The particle that we hit, or null. | Chaos/Collision/SimSweep.h | |
| HitShape | const FPerShapeData * | The shape that we hit (or uninitialized) | Chaos/Collision/SimSweep.h | |
| ShapeWorldTransform | FRigidTransform3 | The world-space transform of the geometry that was hit. | Chaos/Collision/SimSweep.h |