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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSimCallbackCommandObject
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimCallbackCommandObject
(
TUniqueFunction< void()>&& InFunc, |
Chaos/SimCallbackObject.h | ||
FSimCallbackCommandObject
(
TUniqueFunction< void(FReal DeltaTime, FReal SimTime)>&& InFunc, |
Chaos/SimCallbackObject.h |
FSimCallbackCommandObject(TUniqueFunction< void()> &&, int32)
| Name | FSimCallbackCommandObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackObject.h |
| Include Path | #include "Chaos/SimCallbackObject.h" |
FSimCallbackCommandObject
(
TUniqueFunction < void> && InFunc,
int32 Step
)
FSimCallbackCommandObject(TUniqueFunction< void(FReal DeltaTime, FReal SimTime)> &&, int32)
| Name | FSimCallbackCommandObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SimCallbackObject.h |
| Include Path | #include "Chaos/SimCallbackObject.h" |
FSimCallbackCommandObject
(
TUniqueFunction < void> && InFunc,
int32 Step
)