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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSharedSimulationParameters
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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GeometryCollection/GeometryCollectionSimulationCoreTypes.h |
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FSharedSimulationParameters
(
ECollisionTypeEnum InCollisionType,
EImplicitTypeEnum InImplicitType,
int32 InMinLevelSetResolution,
int32 InMaxLevelSetResolution,
int32 InMinClusterLevelSetResolution,
int32 InMaxClusterLevelSetResolution,
bool InMassAsDensity,
float InMass,
float InMinimumMassClamp,
float InMaximumMassClamp,
float InMinimumBoundingExtentClamp,
float InMaximumBoundingExtentClamp,
float InMinimumInertiaTensorDiagonalClamp,
float InMaximumInertiaTensorDiagonalClamp,
float InCollisionParticlesFraction,
int32 InMaximumCollisionParticleCount,
float InCollisionMarginFraction,
bool InUseImportedCollisionImplicits
)
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GeometryCollection/GeometryCollectionSimulationCoreTypes.h |
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FSharedSimulationParameters()
| |
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| Name |
FSharedSimulationParameters |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionSimulationCoreTypes.h |
| Include Path |
#include "GeometryCollection/GeometryCollectionSimulationCoreTypes.h" |
FSharedSimulationParameters()
FSharedSimulationParameters(ECollisionTypeEnum, EImplicitTypeEnum, int32, int32, int32, int32, bool, float, float, float, float, float, float, float, float, int32, float, bool)
| |
|
| Name |
FSharedSimulationParameters |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/GeometryCollectionSimulationCoreTypes.h |
| Include Path |
#include "GeometryCollection/GeometryCollectionSimulationCoreTypes.h" |
FSharedSimulationParameters
(
ECollisionTypeEnum InCollisionType,
EImplicitTypeEnum InImplicitType,
int32 InMinLevelSetResolution,
int32 InMaxLevelSetResolution,
int32 InMinClusterLevelSetResolution,
int32 InMaxClusterLevelSetResolution,
bool InMassAsDensity,
float InMass,
float InMinimumMassClamp,
float InMaximumMassClamp,
float InMinimumBoundingExtentClamp,
float InMaximumBoundingExtentClamp,
float InMinimumInertiaTensorDiagonalClamp,
float InMaximumInertiaTensorDiagonalClamp,
float InCollisionParticlesFraction,
int32 InMaximumCollisionParticleCount,
float InCollisionMarginFraction,
bool InUseImportedCollisionImplicits
)