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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FShapeOrShapesArray
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/GeometryParticles.h | |||
FShapeOrShapesArray
(
const FGeometryParticleHandle* Particle |
Store particle's shape array if particle has union geometry, otherwise individual shape. | Chaos/GeometryParticles.h | |
FShapeOrShapesArray
(
const FPerShapeData* InShape |
Chaos/GeometryParticles.h | ||
FShapeOrShapesArray
(
const FShapesArray* InShapeArray |
Chaos/GeometryParticles.h |
FShapeOrShapesArray()
| Name | FShapeOrShapesArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
| Include Path | #include "Chaos/GeometryParticles.h" |
FShapeOrShapesArray()
FShapeOrShapesArray(const FGeometryParticleHandle *)
Description
Store particle's shape array if particle has union geometry, otherwise individual shape.
| Name | FShapeOrShapesArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
| Include Path | #include "Chaos/GeometryParticles.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/GeometryParticles.cpp |
FShapeOrShapesArray
(
const FGeometryParticleHandle * Particle
)
FShapeOrShapesArray(const FPerShapeData *)
| Name | FShapeOrShapesArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
| Include Path | #include "Chaos/GeometryParticles.h" |
FShapeOrShapesArray
(
const FPerShapeData * InShape
)
FShapeOrShapesArray(const FShapesArray *)
| Name | FShapeOrShapesArray |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/GeometryParticles.h |
| Include Path | #include "Chaos/GeometryParticles.h" |
FShapeOrShapesArray
(
const FShapesArray * InShapeArray
)