Navigation
API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSelectionFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetSelection
(
const FSelectionKey& Key, |
Return the vertex list from the given key | GeometryCollection/Facades/CollectionSelectionFacade.h | |
void GetSelection
(
const FSelectionKey& Key, |
Return the vertex list, bone index, and weights from the given key | GeometryCollection/Facades/CollectionSelectionFacade.h | |
void GetSelection
(
const FSelectionKey& Key, |
Return the vertex list and bone index from the given key | GeometryCollection/Facades/CollectionSelectionFacade.h | |
void GetSelection
(
const FSelectionKey& Key, |
Return the vertex list, bone index, and weights from the given key | GeometryCollection/Facades/CollectionSelectionFacade.h |
GetSelection(const FSelectionKey &, TArray< int32 > &)
Description
Return the vertex list from the given key
| Name | GetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
void GetSelection
(
const FSelectionKey & Key,
TArray < int32 > & Indices
) const
Parameters
| Name | Remarks |
|---|---|
| Key | : |
| Indices | : Return indices, empty if not found. |
GetSelection(const FSelectionKey &, TArray< int32 > &, TArray< float > &)
Description
Return the vertex list, bone index, and weights from the given key
| Name | GetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
void GetSelection
(
const FSelectionKey & Key,
TArray < int32 > & Indices,
TArray < float > & Weights
) const
Parameters
| Name | Remarks |
|---|---|
| Key | : |
| BoneIndex | : Return BoneIndex, INDEX_NONE if not found. |
| Indices | : Return indices, empty if not found. |
| Weights | : Return vertex weights, empty if not found. |
GetSelection(const FSelectionKey &, int32 &, TArray< int32 > &)
Description
Return the vertex list and bone index from the given key
| Name | GetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
void GetSelection
(
const FSelectionKey & Key,
int32 & BoneIndex,
TArray < int32 > & Indices
) const
Parameters
| Name | Remarks |
|---|---|
| Key | : |
| BoneIndex | : Return BoneIndex, INDEX_NONE if not found. |
| Indices | : Return indices, empty if not found. |
GetSelection(const FSelectionKey &, int32 &, TArray< int32 > &, TArray< float > &)
Description
Return the vertex list, bone index, and weights from the given key
| Name | GetSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
void GetSelection
(
const FSelectionKey & Key,
int32 & BoneIndex,
TArray < int32 > & Indices,
TArray < float > & Weights
) const
Parameters
| Name | Remarks |
|---|---|
| Key | : |
| BoneIndex | : Return BoneIndex, INDEX_NONE if not found. |
| Indices | : Return indices, empty if not found. |
| Weights | : Return vertex weights, empty if not found. |