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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSelectionFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSelectionKey AddSelection
(
const TArray< int32 >& Indices, |
Add the indices to the FVertexSetInterface::UnboundGroup | GeometryCollection/Facades/CollectionSelectionFacade.h | |
FSelectionKey AddSelection
(
const TArray< int32 >& Indices, |
Add the indices to the FVertexSetInterface::WeightedUnboundGroup | GeometryCollection/Facades/CollectionSelectionFacade.h | |
FSelectionKey AddSelection
(
const int32 BoneIndex, |
Add the indices to the FVertexSetInterface::BoundGroup | GeometryCollection/Facades/CollectionSelectionFacade.h | |
FSelectionKey AddSelection
(
const int32 BoneIndex, |
Add the indices to the FVertexSetInterface::BoundGroup | GeometryCollection/Facades/CollectionSelectionFacade.h |
AddSelection(const TArray< int32 > &, FName)
Description
Add the indices to the FVertexSetInterface::UnboundGroup
| Name | AddSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
FSelectionKey AddSelection
(
const TArray < int32 > & Indices,
FName DependencyGroup
)
AddSelection(const TArray< int32 > &, const TArray< float > &, FName)
Description
Add the indices to the FVertexSetInterface::WeightedUnboundGroup
| Name | AddSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
FSelectionKey AddSelection
(
const TArray < int32 > & Indices,
const TArray < float > & Weights,
FName DependencyGroup
)
AddSelection(const int32, const TArray< int32 > &, FName, FName)
Description
Add the indices to the FVertexSetInterface::BoundGroup
| Name | AddSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
FSelectionKey AddSelection
(
const int32 BoneIndex,
const TArray < int32 > & Indices,
FName DependencyGroup,
FName BoneDependencyGroup
)
AddSelection(const int32, const TArray< int32 > &, const TArray< float > &, FName, FName)
Description
Add the indices to the FVertexSetInterface::BoundGroup
| Name | AddSelection |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/GeometryCollection/Facades/CollectionSelectionFacade.h |
| Include Path | #include "GeometryCollection/Facades/CollectionSelectionFacade.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/GeometryCollection/Facades/CollectionSelectionFacade.cpp |
FSelectionKey AddSelection
(
const int32 BoneIndex,
const TArray < int32 > & Indices,
const TArray < float > & Weights,
FName DependencyGroup,
FName BoneDependencyGroup
)