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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSegmentMesh
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Init
(
const TArray< TVec2< int32 > >& Elements
)
|
|
Chaos/SegmentMesh.h |
|
|
|
Chaos/SegmentMesh.h |
|
Init(const TArray< TVec2< int32 > > &)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SegmentMesh.h |
| Include Path |
#include "Chaos/SegmentMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SegmentMesh.cpp |
void Init
(
const TArray < TVec2< int32 > > & Elements
)
Init(TArray< TVec2< int32 > > &&)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SegmentMesh.h |
| Include Path |
#include "Chaos/SegmentMesh.h" |
| Source |
/Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SegmentMesh.cpp |
void Init
(
TArray < TVec2< int32 > > && Elements
)