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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FSegmentMesh
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Chaos/SegmentMesh.h | |||
| Chaos/SegmentMesh.h |
Init(const TArray< TVec2< int32 > > &)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SegmentMesh.h |
| Include Path | #include "Chaos/SegmentMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SegmentMesh.cpp |
void Init
(
const TArray < TVec2< int32 > > & Elements
)
Init(TArray< TVec2< int32 > > &&)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/SegmentMesh.h |
| Include Path | #include "Chaos/SegmentMesh.h" |
| Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/SegmentMesh.cpp |
void Init
(
TArray < TVec2< int32 > > && Elements
)