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| Name | FScratchBuffer |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Framework/ScratchBuffer.h |
| Include Path | #include "Chaos/Framework/ScratchBuffer.h" |
Syntax
class FScratchBuffer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScratchBuffer() |
Chaos/Framework/ScratchBuffer.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScratchBuffer() |
Chaos/Framework/ScratchBuffer.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SentinelValue | const size_t | Chaos/Framework/ScratchBuffer.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BufferBegin | uint8 * | Chaos/Framework/ScratchBuffer.h | ||
| BufferEnd | uint8 * | Chaos/Framework/ScratchBuffer.h | ||
| BufferNext | uint8 * | Chaos/Framework/ScratchBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
T * Alloc
(
TArgs... Args |
Chaos/Framework/ScratchBuffer.h | ||
T * AllocArray
(
const int32 Num, |
Chaos/Framework/ScratchBuffer.h | ||
T * AllocArrayUninitialized
(
const int32 Num |
Chaos/Framework/ScratchBuffer.h | ||
T * AllocUninitialized() |
Chaos/Framework/ScratchBuffer.h | ||
size_t BufferSize() |
Chaos/Framework/ScratchBuffer.h | ||
void Empty() |
Chaos/Framework/ScratchBuffer.h | ||
void Reset
(
const size_t InMaxBytes |
Chaos/Framework/ScratchBuffer.h |