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The friction data for a manifold point This is the information that needs to be stored between ticks to implement static friction.
| Name | FSavedManifoldPoint |
| Type | class |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ContactPoint.h |
| Include Path | #include "Chaos/Collision/ContactPoint.h" |
Syntax
class FSavedManifoldPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSavedManifoldPoint
(
const FVec3f& InShapeContactPoint0, |
Chaos/Collision/ContactPoint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialPhi | FRealSingle | Chaos/Collision/ContactPoint.h | ||
| ShapeContactPoints | FVec3f | Chaos/Collision/ContactPoint.h |