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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/FRigidParticleTransientFlags
Description
Is this particle kinematic and moving (velocity and angular velocity are non-zero). This is updated in ApplyKinematicTargets to help avoid checking velocity and angular velocity (especially for kinematics).
| Name | GetIsMovingKinematic |
| Type | function |
| Header File | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/RigidParticleControlFlags.h |
| Include Path | #include "Chaos/RigidParticleControlFlags.h" |
bool GetIsMovingKinematic() const